removed debug messages
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442c4f09ac
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@ -12,16 +12,12 @@ const SVG_NS = "http://www.w3.org/2000/svg";
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* @param {Array} patches
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*/
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export function drawAllShapesOnCanvas(container, shapesArray, patches = []) {
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console.log("drawAllShapesOnCanvas container:",container)
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if (!container || !(container instanceof SVGElement)) {
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return;
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}
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console.log("Received patches:", patches);
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// Ensure patches is an array
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const patchArray = patches?.patches || patches || [];
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console.log("patchArray:",patchArray)
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if (!Array.isArray(patchArray)) {
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console.warn("Expected patches to be an array, got:", typeof patchArray, patchArray);
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// Fall back to full redraw
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@ -56,21 +52,15 @@ export function drawAllShapesOnCanvas(container, shapesArray, patches = []) {
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// Process patches
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patchArray.forEach(patch => {
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console.log("patch:",patch)
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// Check if this patch affects the shapes array
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if (patch.path[0] === 'shapes') {
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console.log("patch.path[0] shapes:",patch.path[0])
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if (patch.action === 'put') {
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// New shape added or shape updated
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console.log("patch.path[1] shapeindex:",patch.path[1])
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const shapeIndex = patch.path[1];
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const shape = shapesArray[shapeIndex];
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console.log("shape:",shape)
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if (!shape) return;
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let element = document.getElementById(shape.id);
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if (!element) {
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console.log("create new element, shape:",shape)
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// Create new element
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if (shape.type === "circle") {
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element = document.createElementNS(SVG_NS, "circle");
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@ -86,7 +76,6 @@ export function drawAllShapesOnCanvas(container, shapesArray, patches = []) {
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}
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} else {
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// Update existing element
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console.log("update existing element, shape:",shape)
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if (shape.type === "circle") {
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updateCircleAttributes(element, shape);
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} else if (shape.type === "triangle") {
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@ -82,9 +82,7 @@ export function moveShape(shapeId, newX, newY) {
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// Find the index of the shape instead of using find()
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// TODO faster implementation than for loop
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for (let i = 0; i < doc.shapes.length; i++) {
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console.log("moveShape doc.shapes[i]:",i,doc.shapes[i].id,Number(shapeId))
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if (doc.shapes[i].id === Number(shapeId)) {
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console.log("moveShape doc.shapes[i]:",i,doc.shapes[i].x,newX,doc.shapes[i].y,newY)
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doc.shapes[i].x = newX;
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doc.shapes[i].y = newY;
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break;
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27
src/main.js
27
src/main.js
@ -30,13 +30,9 @@ drawAllShapesOnCanvas(container, handle.docSync().shapes)
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// 2. Subscribe so we can re-render whenever doc changes
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handle.on("change", (change) => {
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console.log("Document changed! Received patches:", change);
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console.log("Current shapes:", change.doc.shapes);
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// Only redraw if we're not currently dragging
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// TODO if (!isDragging) {
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// TODO modify name of the subsequent function:
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drawAllShapesOnCanvas(container, change.doc.shapes, change.patches);
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});
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// 3. Buttons holen
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@ -60,31 +56,12 @@ container.addEventListener("mousedown", (e) => {
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if (clickedElement.tagName === 'circle' || clickedElement.tagName === 'polygon') {
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isDragging = true;
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selectedShapeId = clickedElement.id;
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console.log("selectedShapeId:",selectedShapeId)
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// Get SVG coordinates
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// TODO reenable ?
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/* const pt = container.createSVGPoint();
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pt.x = e.clientX;
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pt.y = e.clientY;
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const svgP = pt.matrixTransform(container.getScreenCTM().inverse());
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console.log("svgP:",svgP)
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// Get the shape from the document
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const shape = handle.docSync().shapes.find(s => s.id === selectedShapeId);
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if (shape) {
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offsetX = svgP.x - shape.x;
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offsetY = svgP.y - shape.y;
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}
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console.log("offsetX:",offsetX)
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console.log("offsetY:",offsetY) */
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}
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});
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// Throttled version of moveShape
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const throttledMoveShape = throttle((shapeId, x, y) => {
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console.log("throttledMoveShape shapeId:",shapeId)
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moveShape(shapeId, x, y);
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// Pass the moving shape ID to drawAllShapesOnCanvas
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// TODO no longer needed ?drawAllShapesOnCanvas(container, handle.docSync().shapes)
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}, 16); // 50ms throttle time (20 updates per second)
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// Mousemove: Shape verschieben, sofern dragging aktiv ist
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@ -98,9 +75,7 @@ container.addEventListener("mousemove", (e) => {
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const newX = svgP.x - offsetX;
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const newY = svgP.y - offsetY;
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console.log("newX:",newX)
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console.log("newY:",newY)
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console.log("selectedShapeId:",selectedShapeId)
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throttledMoveShape(selectedShapeId, newX, newY);
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});
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