Major change to use automerge patches for all updates, code still needs cleanup
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@ -9,42 +9,139 @@ const SVG_NS = "http://www.w3.org/2000/svg";
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* Renders all shapes into an SVG container
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* @param {SVGElement} container
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* @param {Array} shapesArray
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* @param {string|null} movingShapeId
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* @param {Array} patches
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*/
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export function drawAllShapesOnCanvas(container, shapesArray, movingShapeId = null) {
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export function drawAllShapesOnCanvas(container, shapesArray, patches = []) {
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console.log("drawAllShapesOnCanvas container:",container)
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if (!container || !(container instanceof SVGElement)) {
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return;
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}
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// Create or update shapes
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shapesArray.forEach(shape => {
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let element = document.getElementById(shape.id);
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console.log("Received patches:", patches);
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if (!element) {
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// Ensure patches is an array
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const patchArray = patches?.patches || patches || [];
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console.log("patchArray:",patchArray)
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if (!Array.isArray(patchArray)) {
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console.warn("Expected patches to be an array, got:", typeof patchArray, patchArray);
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// Fall back to full redraw
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patches = [];
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}
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// If no patches, do a full redraw
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if (!patchArray || patchArray.length === 0) {
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// Clear container
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while (container.firstChild) {
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container.removeChild(container.firstChild);
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}
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// Draw all shapes
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shapesArray.forEach(shape => {
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let element;
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if (shape.type === "circle") {
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element = document.createElementNS(SVG_NS, "circle");
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element.id = shape.id;
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container.appendChild(element);
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updateCircleAttributes(element, shape);
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} else if (shape.type === "triangle") {
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element = document.createElementNS(SVG_NS, "polygon");
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element.id = shape.id;
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updateTriangleAttributes(element, shape);
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}
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if (element) {
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container.appendChild(element);
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}
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}
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if (!element) {
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});
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return;
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}
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// Update element attributes using setAttributeNS for SVG
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// Process patches
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patchArray.forEach(patch => {
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console.log("patch:",patch)
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// Check if this patch affects the shapes array
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if (patch.path[0] === 'shapes') {
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console.log("patch.path[0] shapes:",patch.path[0])
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if (patch.action === 'put') {
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// New shape added or shape updated
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console.log("patch.path[1] shapeindex:",patch.path[1])
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const shapeIndex = patch.path[1];
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const shape = shapesArray[shapeIndex];
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console.log("shape:",shape)
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if (!shape) return;
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let element = document.getElementById(shape.id);
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if (!element) {
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console.log("create new element, shape:",shape)
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// Create new element
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if (shape.type === "circle") {
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element = document.createElementNS(SVG_NS, "circle");
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element.id = shape.id;
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updateCircleAttributes(element, shape);
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} else if (shape.type === "triangle") {
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element = document.createElementNS(SVG_NS, "polygon");
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element.id = shape.id;
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updateTriangleAttributes(element, shape);
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}
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if (element) {
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container.appendChild(element);
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}
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} else {
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// Update existing element
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console.log("update existing element, shape:",shape)
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if (shape.type === "circle") {
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updateCircleAttributes(element, shape);
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} else if (shape.type === "triangle") {
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updateTriangleAttributes(element, shape);
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}
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}
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} else if (patch.action === 'del') {
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// Shape removed
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const element = document.getElementById(patch.path[1]);
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if (element) {
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container.removeChild(element);
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}
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}
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}
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});
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}
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function updateSpecificAttribute(element, shape, path) {
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if (shape.type === "circle") {
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switch (path[path.length - 1]) {
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case 'x':
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element.setAttributeNS(null, "cx", shape.x);
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break;
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case 'y':
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element.setAttributeNS(null, "cy", shape.y);
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break;
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case 'radius':
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element.setAttributeNS(null, "r", shape.radius);
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break;
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case 'color':
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element.setAttributeNS(null, "fill", shape.color || "black");
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break;
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}
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} else if (shape.type === "triangle") {
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if (path.includes('coordinates')) {
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const points = shape.coordinates
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.map(p => `${p.x},${p.y}`)
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.join(" ");
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element.setAttributeNS(null, "points", points);
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} else if (path.includes('color')) {
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element.setAttributeNS(null, "fill", shape.color || "black");
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}
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}
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}
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function updateCircleAttributes(element, shape) {
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element.setAttributeNS(null, "cx", shape.x);
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element.setAttributeNS(null, "cy", shape.y);
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element.setAttributeNS(null, "r", shape.radius);
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element.setAttributeNS(null, "fill", shape.color || "black");
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element.setAttributeNS(null, "stroke", "black");
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element.setAttributeNS(null, "stroke-width", "1");
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} else if (shape.type === "triangle") {
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}
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function updateTriangleAttributes(element, shape) {
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const points = shape.coordinates
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.map(p => `${p.x},${p.y}`)
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.join(" ");
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@ -52,17 +149,5 @@ export function drawAllShapesOnCanvas(container, shapesArray, movingShapeId = nu
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element.setAttributeNS(null, "fill", shape.color || "black");
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element.setAttributeNS(null, "stroke", "black");
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element.setAttributeNS(null, "stroke-width", "1");
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}
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});
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// Only clean up if we have shapes to compare against
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if (shapesArray && Array.isArray(shapesArray)) {
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const currentIds = shapesArray.map(shape => String(shape.id));
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Array.from(container.children).forEach(element => {
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if (!currentIds.includes(element.id)) {
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container.removeChild(element);
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}
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});
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}
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}
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@ -73,13 +73,22 @@ export function addTriangle(x1, y1, x2, y2, x3, y3) {
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/**
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* Move a shape in the document
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*
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* Watch out: do not use the Array.find method, because these are Proxies and the find method is not supported on Proxies.
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* Also make sure that you compare numbers with numbers, not strings.
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*/
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export function moveShape(shapeId, newX, newY) {
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handle.change(doc => {
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const shape = doc.shapes.find(s => s.id === shapeId)
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if (shape) {
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shape.x = newX
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shape.y = newY
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// Find the index of the shape instead of using find()
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// TODO faster implementation than for loop
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for (let i = 0; i < doc.shapes.length; i++) {
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console.log("moveShape doc.shapes[i]:",i,doc.shapes[i].id,Number(shapeId))
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if (doc.shapes[i].id === Number(shapeId)) {
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console.log("moveShape doc.shapes[i]:",i,doc.shapes[i].x,newX,doc.shapes[i].y,newY)
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doc.shapes[i].x = newX;
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doc.shapes[i].y = newY;
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break;
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}
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}
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})
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}
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70
src/main.js
70
src/main.js
@ -29,14 +29,15 @@ await handle.whenReady()
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drawAllShapesOnCanvas(container, handle.docSync().shapes)
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// 2. Subscribe so we can re-render whenever doc changes
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// Listen for 'change' events
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handle.on("change", ({doc}) => {
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console.log("Document changed! Drawallshapes", doc);
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// Only redraw all if we're not currently dragging
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if (!isDragging) {
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drawAllShapesOnCanvas(container, doc.shapes);
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}
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})
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handle.on("change", (change) => {
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console.log("Document changed! Received patches:", change);
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console.log("Current shapes:", change.doc.shapes);
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// Only redraw if we're not currently dragging
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// TODO if (!isDragging) {
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// TODO modify name of the subsequent function:
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drawAllShapesOnCanvas(container, change.doc.shapes, change.patches);
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});
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// 3. Buttons holen
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const addCircleButton = document.getElementById("addCircleButton");
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@ -55,27 +56,35 @@ addTriangleButton.addEventListener("click", () => {
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// Mousedown: Prüfen, ob wir auf ein Shape klicken
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container.addEventListener("mousedown", (e) => {
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const clickedElement = e.target;
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if (clickedElement.tagName === 'circle' || clickedElement.tagName === 'polygon') {
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isDragging = true;
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selectedShapeId = clickedElement.id;
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console.log("selectedShapeId:",selectedShapeId)
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// Get SVG coordinates
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const pt = container.createSVGPoint();
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// TODO reenable ?
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/* const pt = container.createSVGPoint();
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pt.x = e.clientX;
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pt.y = e.clientY;
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const svgP = pt.matrixTransform(container.getScreenCTM().inverse());
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const clickedShape = getShapeAtCoordinates(svgP.x, svgP.y);
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if (clickedShape) {
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isDragging = true;
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selectedShapeId = clickedShape.id;
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offsetX = svgP.x - clickedShape.x;
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offsetY = svgP.y - clickedShape.y;
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console.log("svgP:",svgP)
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// Get the shape from the document
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const shape = handle.docSync().shapes.find(s => s.id === selectedShapeId);
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if (shape) {
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offsetX = svgP.x - shape.x;
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offsetY = svgP.y - shape.y;
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}
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console.log("offsetX:",offsetX)
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console.log("offsetY:",offsetY) */
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}
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});
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// Throttled version of moveShape
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const throttledMoveShape = throttle((shapeId, x, y) => {
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console.log("throttledMoveShape shapeId:",shapeId)
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moveShape(shapeId, x, y);
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// Pass the moving shape ID to drawAllShapesOnCanvas
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drawAllShapesOnCanvas(container, handle.docSync().shapes, shapeId);
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// TODO no longer needed ?drawAllShapesOnCanvas(container, handle.docSync().shapes)
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}, 16); // 50ms throttle time (20 updates per second)
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// Mousemove: Shape verschieben, sofern dragging aktiv ist
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@ -89,7 +98,9 @@ container.addEventListener("mousemove", (e) => {
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const newX = svgP.x - offsetX;
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const newY = svgP.y - offsetY;
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console.log("newX:",newX)
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console.log("newY:",newY)
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console.log("selectedShapeId:",selectedShapeId)
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throttledMoveShape(selectedShapeId, newX, newY);
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});
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@ -99,24 +110,3 @@ container.addEventListener("mouseup", () => {
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selectedShapeId = null;
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});
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/**
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* Gibt das Shape zurück, das die Koordinaten (mx, my) enthält/berührt
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* (Vereinfacht: nur für Kreise)
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*/
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function getShapeAtCoordinates(mx, my) {
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const doc = handle.docSync()
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console.log("DOC IN GETSHAPEATCOORDIATES:",doc)
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// Hier nur ein einfacher Loop durch alle Kreise
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for (let shape of doc.shapes) {
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if (shape.type === "circle") {
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const dist = Math.sqrt((mx - shape.x) ** 2 + (my - shape.y) ** 2);
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console.log("calculated distance and radius:",dist,shape.radius)
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if (dist <= shape.radius) {
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console.log("Found shape:",shape)
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return shape;
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}
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}
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// ggf. erweitern für Dreiecke oder andere Formen
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}
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return null;
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}
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