Cleaned up obsolete non-svelte code
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@ -1,75 +0,0 @@
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import { Circle } from './shapes/Circle.ts-obsolete';
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import { Triangle } from './shapes/Triangle.ts-obsolete';
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import { Shape, Patch, CircleShape, TriangleShape } from './types';
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// Main function to handle both initial render and updates of shapes
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export function createOrUpdateShapes(
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container: SVGSVGElement,
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shapesArray: Shape[],
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patches: Patch[] = []
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): void {
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if (!container) return;
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// If no patches, clear container and render all shapes from scratch
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if (!patches || patches.length === 0) {
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while (container.firstChild) {
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container.removeChild(container.firstChild);
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}
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shapesArray.forEach(shapeData => {
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const shape = createShapeInstance(shapeData);
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if (shape) {
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const element = shape.createSVGElement();
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container.appendChild(element);
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}
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});
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return;
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}
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// Process each patch to update, add, or remove shapes
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patches.forEach(patch => {
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console.log('Processing patch:', patch); // Debug log
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if (patch.path[0] === 'shapes') {
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if (patch.action === 'put') {
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// Handle shape addition or update
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const shapeIndex = parseInt(patch.path[1], 10);
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const shapeData = shapesArray[shapeIndex];
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if (!shapeData) return;
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const shape = createShapeInstance(shapeData);
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if (!shape) return;
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// Find existing element or create new one
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const elementId = String(shapeData.id);
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let element = document.getElementById(elementId) as SVGCircleElement | SVGPolygonElement | null;
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if (!element) {
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element = shape.createSVGElement() as SVGCircleElement | SVGPolygonElement;
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container.appendChild(element);
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} else {
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shape.updateAttributes(element);
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}
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} else if (patch.action === 'del') {
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// Handle shape deletion
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const element = document.getElementById(patch.path[1]) as SVGElement | null;
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if (element) {
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container.removeChild(element);
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}
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}
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}
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});
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}
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// Factory function to create appropriate shape instance based on type
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function createShapeInstance(shapeData: Shape): Circle | Triangle | null {
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if (shapeData.type === "circle") {
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// Create circle with position, radius, and color
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const circleData = shapeData as CircleShape;
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return new Circle(circleData.id, circleData.x, circleData.y, circleData.radius, circleData.color);
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} else if (shapeData.type === "triangle") {
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// Create triangle with three vertex coordinates and color
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const triangleData = shapeData as TriangleShape;
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return new Triangle(triangleData.id, triangleData.coordinates, triangleData.color);
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}
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return null;
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}
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@ -24,7 +24,7 @@
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// Automerge document subscription
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// This is called once
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$effect(() => {
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console.log('Subscribing to document changes'); // Debug log
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console.log("Subscribing to document changes"); // Debug log
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const doc = handle.docSync();
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if (doc) {
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shapes = doc.shapes;
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@ -33,8 +33,40 @@
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handle.on("change", ({ doc }) => {
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if (doc) {
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console.log('Document changed:', doc.shapes); // Debug log
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console.log("Document changed:", doc.shapes); // Debug log
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// TODO: would it make sense to use patches here to have fine grained reactivity ?
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// here is the original non-svelte code
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// Process each patch to update, add, or remove shapes
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/* patches.forEach(patch => {
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console.log('Processing patch:', patch); // Debug log
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if (patch.path[0] === 'shapes') {
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if (patch.action === 'put') {
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// Handle shape addition or update
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const shapeIndex = parseInt(patch.path[1], 10);
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const shapeData = shapesArray[shapeIndex];
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if (!shapeData) return;
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const shape = createShapeInstance(shapeData);
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if (!shape) return;
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// Find existing element or create new one
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const elementId = String(shapeData.id);
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let element = document.getElementById(elementId) as SVGCircleElement | SVGPolygonElement | null;
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if (!element) {
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element = shape.createSVGElement() as SVGCircleElement | SVGPolygonElement;
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container.appendChild(element);
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} else {
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shape.updateAttributes(element);
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}
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} else if (patch.action === 'del') {
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// Handle shape deletion
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const element = document.getElementById(patch.path[1]) as SVGElement | null;
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if (element) {
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container.removeChild(element);
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}
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}
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}
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}); */
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shapes = doc.shapes;
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}
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});
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@ -79,8 +111,10 @@
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id="shapesCanvas"
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viewBox="0 0 800 600"
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role="presentation"
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onmousemove={(e) => {handleDragMove(e) }}
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onmouseup={() => draggedShape = null}
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onmousemove={(e) => {
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handleDragMove(e);
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}}
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onmouseup={() => (draggedShape = null)}
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>
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{#each shapes as shape (shape.id)}
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{#if shape.type === "circle"}
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@ -1,34 +0,0 @@
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import { Shape } from './Shape.ts-obsolete';
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import { CircleProps } from './types.ts-obsolete';
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export class Circle extends Shape {
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private x: number;
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private y: number;
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private radius: number;
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constructor(id: number, x: number, y: number, radius: number, color: string = "red") {
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super(id, "circle", color);
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this.x = x;
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this.y = y;
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this.radius = radius;
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}
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getSVGElementType(): string {
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return "circle";
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}
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updateAttributes(element: SVGElement): void {
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if (!(element instanceof SVGCircleElement)) {
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throw new Error("Expected SVGCircleElement");
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}
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element.setAttributeNS(null, "cx", String(this.x));
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element.setAttributeNS(null, "cy", String(this.y));
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element.setAttributeNS(null, "r", String(this.radius));
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element.setAttributeNS(null, "fill", this.color);
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}
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move(newX: number, newY: number): void {
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this.x = newX;
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this.y = newY;
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}
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}
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@ -1,25 +0,0 @@
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const SVG_NS = "http://www.w3.org/2000/svg";
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export abstract class Shape {
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protected id: number;
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protected type: string;
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protected color: string;
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constructor(id: number, type: string, color: string = "black") {
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this.id = id;
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this.type = type;
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this.color = color;
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}
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createSVGElement(): SVGElement {
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const element = document.createElementNS(SVG_NS, this.getSVGElementType());
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element.id = String(this.id);
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this.updateAttributes(element);
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return element;
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}
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// Abstract methods that must be implemented by derived classes
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abstract getSVGElementType(): string;
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abstract updateAttributes(element: SVGElement): void;
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abstract move(newX: number, newY: number): void;
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}
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@ -1,44 +0,0 @@
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import { Shape } from './Shape.ts-obsolete';
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import { Coordinate, TriangleProps } from './types.ts-obsolete';
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export class Triangle extends Shape {
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private coordinates: [Coordinate, Coordinate, Coordinate];
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constructor(id: number, coordinates: [Coordinate, Coordinate, Coordinate], color: string = "blue") {
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super(id, "triangle", color);
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this.coordinates = coordinates;
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}
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getSVGElementType(): string {
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return "polygon";
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}
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updateAttributes(element: SVGElement): void {
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if (!(element instanceof SVGPolygonElement)) {
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throw new Error("Expected SVGPolygonElement");
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}
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const points = this.coordinates
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.map(p => `${p.x},${p.y}`)
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.join(" ");
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element.setAttributeNS(null, "points", points);
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element.setAttributeNS(null, "fill", this.color);
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}
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move(newX: number, newY: number): void {
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// Calculate current center
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const center = {
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x: this.coordinates.reduce((sum, p) => sum + p.x, 0) / 3,
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y: this.coordinates.reduce((sum, p) => sum + p.y, 0) / 3
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};
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// Calculate movement delta
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const dx = newX - center.x;
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const dy = newY - center.y;
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// Move all points
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this.coordinates = this.coordinates.map(p => ({
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x: p.x + dx,
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y: p.y + dy
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})) as [Coordinate, Coordinate, Coordinate];
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}
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}
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@ -1,22 +0,0 @@
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export interface BaseShapeProps {
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id: number;
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type: string;
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color: string;
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}
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export interface CircleProps extends BaseShapeProps {
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type: 'circle';
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x: number;
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y: number;
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radius: number;
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}
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export interface Coordinate {
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x: number;
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y: number;
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}
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export interface TriangleProps extends BaseShapeProps {
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type: 'triangle';
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coordinates: [Coordinate, Coordinate, Coordinate];
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}
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